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BM RPG Maker scripts

MV VK Equip

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Version 1.20
Released 2015-Nov-24
updated  2018-Mar-16
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This script is a redesigned equip screen to simulate the equip screen from Valkyrie Stories.
  • Inspired by the Equip Scene in "Valkyrie Stories" by Dreamcore made for RPG Maker VX,  which was scripted by Hanzo Kimura
Picture
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Features
  • Icons for equipment types (based on types assigned in Database or custom numbers
  • Visual placement of equipment onto a body image  (based on actor's equipment slot numbers) 
  • Equipment icon positions can be assigned to match your own  images.
  • Adjust size of equipment icons on body image or use larger individual images  assigned in the item' notebox
Item Images found in   Img/Pictures
  • Customize different locations for equip slots for everyone of your actors or classes.  Actors with unique equipment slot setups will take priority over classes with unique equipment slot setups which will take priority over the default equipment slot setup.   This is for each individual slot number.  
  • Body image can be assigned to actors or to classes in the Database Notebox (actors take priority) 
Body Images found in   Img/Pictures
  • Show/reorder all  parameters in Equip Status. (can rename/name any parameter)
Resources Available
Here are the defaults that I used.

default body images

ACTOR & CLASS NOTETAGS
  • actor defined background image for equipment screen
 <ebodyimage: name>
The name is the filename of the image in Img\Pictures

<ebodyscale: x> - Specifies the desired scaling of the body image.
x = 1 provides the default scaling behavior; x = 0.5 halve the size, while
 x = 2 doubles it.  Note that the image is confined to within the body image   window.
 If not provided, the scaling factor will default to 1 and use the original   image size.
 
 <ebodyoffset: -x, -y>
 <ebodyoffset: +x, +y>
  Specifies an offset from the default positioning to use for the body image.  
   Positive x moves the image further right, negative x moves left.
   Positive y moves the image further down, negative y moves up. 
   Note: the image may be clipped as a result of such adjustments.
   The equip window's border will automatically overwrite such parts of the  image.
  • change body icon co-ordinates
This changes the actor's slot positions to wherever is listed.  An actor's custom equip slots will take priority over a class's  custom equip slots, which will take priority over the default equip slots.  You can add/change slot icon positions this way.
Replace string with:
 <eicon-id: x,y> 
 with id as the equipment slot, x, y is the new co-ordinates.

ARMOR & WEAPON NOTETAGS

 <eiconimage: string>
Uses a picture from Img\Pictures\ of your RPG Maker MV Project's directory with the filename of "string" (without the extension) as the image
picture.  Will adjust to size of box.

 Compatibility​
​Now works with Yanfly Equip core (put BM Equip below Yanfly Equip)
Update Information
  •  Version 1.20: 2018-Mar-16
 * - updated for RPG Maker MV version 1.5.0
  • Version 1.19: 2017-Aug-12
* - adjusted icon placement to better work with changed equipment slots (ie. from yanfly)
  • Version 1.18: 2017-July-07
​*- fixed adding actor/character   error (found by KanonElSebas)
  • Version 1.17: 2017-June-28
     * - can remove body window and just show status compare window
  • Version 1.16: 2016-June-03
     * - adjusted visual options
     * - changed coding
  • Version 1.15: 2016-May-13
​*-fixed font size issue
  • Version 1.14: 2016-May-12 
* - adjusted equip status window to include the difference
  • Version 1.13: 2016-May-11
 * - added paper doll mode, can now choose to dress the body image.
  •  Version 1.12: 2016-May-11
 * - compatible with QuasiParamPlus
  •  Version 1.11: 2016-May-10
 * - compatible with YEP equipment requirements
  •  Version 1.10: 2016-Apr-11
 * - compatible with yanfly equip core
 * - put below Yanfly Equip
  •  Version 1.01: 2016-Mar-14
 * - fixed images when changing classes
  •  Version 1.00: 2015-Nov-24
 * - Finished plugin!

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