blackmorning actor alignment
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All works are free for use. If you would like to show your support you may wish to: version 1.04
Last updated 11/06/2015 DOWNLOAD LINK Have your actors go down the path of righteousness or damnation with this script. Let good deeds lighten your load and bad deeds go punished. ALSO REQUIRES BM-Base |
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Features
- assign your actors an "alignment" between good and evil or however you choose to define it.
- set initial alignment for actors
- add or subtract from alignment through script calls
- assigns alignment to variables for events
- a gauge can be shown on the actor's face in the menu to show their alignment
- is shown in status window "biography" with BM - Status Addon
- message codes for actor's alignment and party alignment (as of version 1.02)
EVENT SCRIPT CODES
- to add or subtract actor alignment points, use script call:
- to add or subtract party alignment points, use script call:
- to temporarily assign party alignment (average actor alignment) to a variable, use script call:
- to temporarily assign actor alignment to a variable, use script call:
- to temporarily assign actor alignment name to a variable, use script call:
- to temporarily assign party alignment name to a variable, use script call:
MESSAGE CODES
\nal[x] - Writes out alignment x's name.
\aal[x] - Write name of the alignment for actor x.
\pal - Write name of the alignment for party.
\nal[x] - Writes out alignment x's name.
\aal[x] - Write name of the alignment for actor x.
\pal - Write name of the alignment for party.
Update Information
version 1.04
version 1.04
- removed unnecessary coding
- adjusted settings for alignment displayed on the face
- added message codes for actor and party alignment names
- fixed glitch with vocab code