Blackmorning Advanced YEA Status
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KGC Script
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BM-YEA Status Add-on
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Dll file
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version 3.01
Last updated Dec/05/2015
DOWNLOAD LINK
ALSO REQUIRES
BM-Base
KGC's script: DOWNLOAD LINK
Yanfly's Script: ACE Status Menu
dll file: (to be placed in the project folder where Game.rvproj2 is) DOWNLOAD LINK
Terms of use for KGC
Last updated Dec/05/2015
DOWNLOAD LINK
ALSO REQUIRES
BM-Base
KGC's script: DOWNLOAD LINK
Yanfly's Script: ACE Status Menu
dll file: (to be placed in the project folder where Game.rvproj2 is) DOWNLOAD LINK
Terms of use for KGC
Features
[ :element, "Elements"],
[ :state, "States"],
[ :infliction, "Attributes"],
[ :resistance, "Resistances"],
States and Elements
"actor.face_name-actor.face_index". actor.face_name is the filename of the faceset for the actor, actor.face_index is the index of the faceset.
Example: If using the default Eric , the filename for his face is actor4.png and is the first face, so the portrait's filename is actor4-0.png. Remember that index starts at 0.
see faq for help
If it doesn't match up, it just won't appear.
- can set up toggles to switch between any windows with the press of a button (as of version 2.00)
- added commands to be placed in YEA Status
[ :element, "Elements"],
[ :state, "States"],
[ :infliction, "Attributes"],
[ :resistance, "Resistances"],
States and Elements
- Gives a graphical representation of the values for parameter ratios, elemental and state resistance rates. (when clicked, showed in bigger window as of version 1.08)
- can show all elemental and state resistances on a single window (as of version 2.00)
- can show all elemental and state inflictions on a single window (as of version 2.00)
- can assign icons for parameters, elements, states independent of BM-Icons (as of version 1.02, can still use BM-Icons instead)
- Changes format of biography window (can be switched back/forth by selecting command as of version 1.08)
- shows alignment in biography (requires Blackmorning Actor Alignment)
- shows gender (requires Gender Functions by Mr. Bubble)
- shows age of actor and this can be modified by time with Harvest Moon style Variable Based Calendar and Weather System by Selchar
- add custom bio information (up to 10 different ones) (as of version 2.02)
- use custom bio lists for assigned actors (as of version 2.05)
- message codes for actor's age, height, birthplace and gender (as of version 1.03)
- adds portrait to background (if available) (can decide which screens to show portrait on as of version 1.05) see faq for help
"actor.face_name-actor.face_index". actor.face_name is the filename of the faceset for the actor, actor.face_index is the index of the faceset.
Example: If using the default Eric , the filename for his face is actor4.png and is the first face, so the portrait's filename is actor4-0.png. Remember that index starts at 0.
see faq for help
If it doesn't match up, it just won't appear.
Script Customization Help
In toggle window, you can set up various pages for a single command that is changed with a toggle button. You can have as many windows as you want to shuffle through. Put the status menu command first, then put the commands you want to toggle between on that command. These can include the original command or any other. In CBIO_INFO_TEXT, you can create more info for BM bio page and corresponding message codes |
ACTOR NOTETAGS
The age of the actor is x. <birthplace: x> The birthplace of the actor is x. <height: x> The height of the actor is x. <cbio y: x> The custom bio y of the actor is x. MESSAGE CODES
actor_id = x
SCRIPT CODES change bio properties ingame: x is actor_id, n is new value, c is custombio id
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Compatibility
- works with Tsukihime Elemental Modifiers, YEA Element Absorb, YEA Element Reflect
- Do NOT use with Basic Status, completely UNNECESSARY. (KGC Script and Dll file are exactly the same)
Update Information
version 3.01
version 2.11
version 2.10
version 2.08 & 2.09
version 2.07
version 2.05
version 1.04
version 1.03
version 3.01
- fixed issue when using Luna Engine
- added background image change
- can change opacity of status scene
- adjusted sound selection for commands
- allows changes to actor bios ingame
- adjusted text placement
version 2.11
- adjusted Yanfly reflection element rate to show in the chart better
version 2.10
- fixed some coding, added Method Handler for CHART_STATUS_COMMANDS (:do_nothing
version 2.08 & 2.09
- can change number of columns for properties, can add half spaces to separate the parameters as you like
- darkened box behind biography info
version 2.07
- added gauges for main page parameters and exp gauge (can be shut off)
- can reorganize chart from list for elements/states/param (order can be different)
- for properties, can now choose between YEA's individual column setup or just equal sized columns. Can also assign a blank to separate properties how you like
version 2.05
- added actor specific bio information lists
- compatibility with moving the help window using YEA Menu Engine
- adds a empty line spacer in BM bio to space out bio list the way you like
- adds custom bio info for BM bio page
- overhaul on coding
- can set up toggles for switching between any windows.
- show resistances and inflictions in separate windows
- added scenes to show elements and states on their own to enable more items to be shown (accessed by clicking the command)
- switch between default YEA biography and BM bio info by clicking bio command
- fixed some spacing issues
- added text size for biography information
- fixed issues with long parameter words overrunning values
- added nickname to info that can go in biography
- allows the actor's portraits to appear or not in various status windows (suggested by Dinhbat3 of RPG Maker Ace Community)
version 1.04
- fixed coding with actor's biography (birthplace, etc) (found by Dinhbat3 of RPG Maker Ace Community)
version 1.03
- message codes for actor's age, height, birthplace and gender
- can assign icons for parameters, elements, states independent of BM-Icons (can still use BM-Icons instead)