I've finished the VK Equip. Right now, this needs YEA ace equip engine. Newer updates may change that. I tried to be true to the appearance of Valkyrie Stories' equip screen while still being compatible with the default menu.
For those that enjoyed the visual appeal of Valkerie Story for RPG Maker VX, you'll be happy to know that I am currently working on Advanced VK Equip that will do it's best to recapture some of that visual beauty. This script will require YEA Ace Equip Engine.
Advanced VK Equip
New updates to to give some new options for BM-Columns Menu and BM-Shop scripts. For these, you need the updated BM-Base. It's now up to the user whether they want to use character graphics or scaled down face graphics for the shop status and the item/skill selection windows.
Hey all, I've been working with ShinGamix recently, finding and fixing issues. BM-Base and BM-Icons have both been updated to deal with some issues with Yami's Guardian script. I've also fixed an issue with the drawing of the currency icon and have added actor icons which can be assigned in the Actor's Notebox in the Database. The actor icons aren't being used for anything but the scripting is there for future usage as well as a shrunken faces (size of icons) that can be used like an icon.
It's been some pretty bad weather here. It's always so cold. Too much ice and snow. When is winter over?!
Anyway some new updates to the Columns menu, I've added some new options for the location window, so you can now decide what's in it, where it goes or if it shows up at all. Also given more options for what appears for the actors (character graphics, busts, TP gauge, etc).
Not an update, but I've explained a feature that I forgot to in BM-messages. With a switch, you can show a bust image based on the face assigned.
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I have been using RPG Maker for over 10 years. I usually just modify scripts, but occasionally I release more complex scripts for others to enjoy, especially GUI scripts.